Resume

Madison Kinney

Email - MadisonRKinney@MadisonRKinney.com 

Phone - (386) 795 – 4372

Website - https://www.MadisonRKinney.com/

Software Engineer

Professional Summary

Game Development, 3D Art, Lighting, and Shading. Experienced, and Passionate Developer/3D Artist, Specializing in Unity C# Development and Object-Oriented Programming, PBR Modeling, Texturing, Lighting, and UI. Personal projects have incorporated C# Development and Design for video game environments. A multifaceted Software Engineer with experience in game and VR development for both Windows and OSX platforms. 

 

Technical Skills

  • Game Engines: Unity, Unreal Engine

  • Languages: C#

  • Hard Surface PBR Modeling: Blender, Maya

  • Texturing: Substance Painter, Substance Designer, Photoshop

  • 2D: Photoshop, Illustrator

  • Operating Systems: Windows, OSX

  • Source Control: Sourcetree, Gitlab

 

Experience

ASRC Federal                                                                                      June 2020 – Current

Software Developer II

  • Embedded NASA software developer focusing primarily on VR application and Unity development.

  • Developed application features for Unity XR using C#.

  • Developed a binary file save and load system for networked application using Unity, Photon, and C#.

  • Led UI design and development for VR using Figma, Unity, and C#.

  • eveloped a networked lobby system using Unity, Photon, and C#.

  • Designed, Textured, Rigged, Animated, and implement a character model for VR, using Blender, Substance Painter, and Unity.

  • Design, Textured, and Implemented 3D buildings for Unity VR, using Blender, Substance Painter/Designer and Unity.

  • Led Environment creations for Unity VR, using Blender, Substance Painter/Designer and Unity.

  • Designed and Developed realistic in game VR lighting, using Unity.

  • Designed and Developed in game VR post processing, using Unity.

Software Developer

University of Central Florida CCIE                                                     November 2018 – July 2019

Unity Developer

  • Designed UI and Core Functionality using Unity and C#.

  • Designed and Developed asynchronous multiplayer network prototype using Unity and Playfab.

  • Designed User Profiles and Leaderboards using Unity and Playfab.

  • Designed and Developed a system to import .csv file data, and organize it by category and randomize the data within each category using C#.

  • Developed a system to save match data for both players using Unity, C#, and Playfab Cloud Scripting.

CelleC Games / Black Banshee Games, Orlando, FL.                        December 2017 – October 2018

Lead Artist

  • Led art team to help create cohesive art style and assets across multiple platforms for multiple titles.

  • Led weekly art meetings to help new artist and developers get a better understanding of the art teams’ techniques and workflows.

  • Delegated art tasks across multiple projects.

  • Mentored new artists in the studio to help them succeed.

  • Collaborated with artist and developers to help create solutions to issues found in games.

  • Designed and implemented prop models and textures, using Maya and Substance Suite.

  • Designed 2D character sprite animation sheet templates, using Photoshop and Illustrator.

  • Designed and Implemented UI, using Photoshop, Illustrator, and Unity.

  • Designed and Developed realistic in game lighting, using both Unity and Unreal Engine.

  • Designed and implemented levels, using Unity and Unreal Engine.

  • Implemented and edited textures and shaders, using Unity and Unreal Engine.

Published Titles

  • Tapster – UI Artist – Android

    • (November 2018 - November 2019)

  • Chi Busters – Level Designer, Lighting – Steam

    • (January 2018 - September 2018)

  • Tales of the Mahabharata – Lead Artist, Character Artist, Animator - Steam

    • (January 2018 - June 2018)

  • Dragons Uprising – Lead Artist, UI Artist – Android

    • (February 2018 - June 2018)

  • We Walked in Darkness – Lead Artist, Level Design, Lighting, 3D Prop Modeler – Steam

    • (December 2017 - May 2018)

Personal Projects

Tapster (November 2018 - November 2019)

  • Led UI development using Excel.

  • Collaborated with Development team to streamline art production and pipeline.

  • Designed, Scripted main reflex mechanic using Unity and C#.

  • Designed implemented in game UI menu using Photoshop and Unity.

  • Designed and implemented UI art template for interchangeable bar assets using Photoshop and Unity.

Education

Full Sail University: Orlando, FL

  •   Master of Science: Game Design

    • Achievements: Valedictorian, Advanced Achievement, Perfect Attendance

University of Central Florida: Orlando, FL

  • Bachelor of Arts: Digital Media


Favorite Games

The Legend of the Dragon, Golden Eye, The Wind Waker, Alien Isolation, Prey, Pokémon Yellow, Halo, Halo 2, Final Fantasy XI, Dead Space, Mass Effect, Elder Scrolls Oblivion, Journey, Flower, Firewatch, Titan Fall 2, Red Dead Redemption 2.